Bonjour a tous,
Voila en faite je me retrouve bizarrement avec un espace énorme entre mes lignes . Voici a quoi ça ressemble http://nsa14.casimages.com/img/2010/05/15/100515123125901499.png .
Voici le code css et html de la zone en question :
Voila en faite je me retrouve bizarrement avec un espace énorme entre mes lignes . Voici a quoi ça ressemble http://nsa14.casimages.com/img/2010/05/15/100515123125901499.png .
Voici le code css et html de la zone en question :
#conteneur #news h1{
width: 752px;
height: 37px;
color: #FFF;
font-size: 14px;
font-weight: normal;
background:url("../images/titre_content.png") no-repeat;
margin-top: 10px;
margin-right: 5px;
padding-left: 15px;
line-height: 35px;
z-index: 10;
position: relative;
}
#conteneur #news .content{
width: 732px;
height: auto;
background: #d7d7d7;
margin-top: -10px;
padding: 10px;
}
#conteneur #news .content h2{
width: 526px;
height: 37px;
background: url("../images/news_titre.png") no-repeat;
margin-top: 10px;
margin-left: -25px;
color: #FFF;
font-size: 15px;
font-weight: normal;
padding-top: 5px;
padding-left: 50px;
}
#conteneur #news p{
font-size: 12px;
color:#1d1d1d;
}
<div id="news">
<h1>Featured article</h1>
<div class="content">
<h2>Dead Space 2 First Look</h2>
<p>
Anyone remotely versed in the survival horror genre knows that the element of surprise is critical in this type of game. And as great as the original Dead Space was at maintaining a sense of grim uncertainty
about what was lying in wait around the next corner, its greatest feat might have been proving that EA was capable of succeeding with an original title right out of the gate. That leaves developer Visceral
Games (formerly known as EA Redwood Shores) in an interesting position leading up to the release of the sequel. How does the team crafting the next atmospheric trek through the zombie-infested corners
of outer space top the out-of-left-field success it achieved the first time around? By not falling into the trap of making the same game.
</p>
</div>
</div>