Ça marche parfaitement chez moi (et si ça le fera chez toi je veux ma croisière !
)
<!DOCTYPE html>
<!-- saved from url=(0014)about:internet -->
<html lang="fr-FR">
<head>
<meta charset="utf-8" />
<title>Titre de la page</title>
<style type="text/css">
html, body {
height: 100%;
}
body {
font: 12px/1.2 Arial;
perspective: 800px;
perspective: 600px;
background: #666;
background: linear-gradient(#222,#222,#864);
color: #fff;
text-align:center;
}
.dreiDObjekt {
position: absolute;
left: 50%;
top: 60%;
transform-style: preserve-3d;
transform-origin: 50% 50% 50%;
backface-visibility: hidden;
}
.assembly {
animation: spin 6s linear infinite;
}
#box-toggle:checked ~ .assembly .face {
outline: 1px solid #000;
background: #fff !important;
backface-visibility: visible;
}
@keyframes spin {
to {
transform: rotateY(360deg) rotateZ(360deg) rotateX(360deg);
}
}
</style>
</head>
<body>
<input id="box-toggle" type="checkbox">
<label for="box-toggle">Geometrie anzeigen (Drahtgitter)</label>
<script type="text/javascript">
var DRUM_TEXTURE = "http://nexxos.de/lab/webgl/img/textur-dose-rekener-sommer-001.png";
// Assembiles are for grouping faces and other assembiles
function createAssembly() {
var assembly = document.createElement("div");
assembly.className = "dreiDObjekt assembly";
return assembly;
}
function createFace(w, h, x, y, z, rx, ry, rz, tsrc, tx, ty) {
var face = document.createElement("div");
face.className = "dreiDObjekt face";
face.style.cssText =
"background: url(" + tsrc + ") -" + tx.toFixed(2) + "px " + ty.toFixed(2) + "px;" +
"width:" + w.toFixed(2) + "px;" +
"height:" + h.toFixed(2) + "px;" +
"margin-top: -" + (h / 2).toFixed(2) + "px;" +
"margin-left: -" + (w / 2).toFixed(2) + "px;" +
"transform: translate3d(" + x.toFixed(2) + "px," + y.toFixed(2) + "px," + z.toFixed(2) + "px)" +
"rotateX(" + rx.toFixed(2) + "rad) rotateY(" + ry.toFixed(2) + "rad) rotateY(" + rz.toFixed(2) + "rad);";
return face;
}
function createTube(dia, height, sides, texture) {
var tube = createAssembly();
var sideAngle = (Math.PI / sides) * 2;
var sideLen = dia * Math.tan(Math.PI/sides);
for (var c = 0; c < sides; c++) {
var x = Math.sin(sideAngle * c) * dia / 2;
var z = Math.cos(sideAngle * c) * dia / 2;
var ry = Math.atan2(x, z);
tube.appendChild(createFace(sideLen + 1, height, x, 0, z, 0, ry, 0, texture, sideLen * c, 0));
}
return tube;
}
function createBarrel() {
var barrel = createTube(100, 196, 48, DRUM_TEXTURE); // Durchmesser, Höhe, Facetten, mehr Facetten reduzieren Texturunschärfe
barrel.appendChild(createFace(100, 100, 0, -98, 0, Math.PI / 2, 0, 0, DRUM_TEXTURE, 0, 100)); // Deckel 1
barrel.appendChild(createFace(100, 100, 0, 98, 0, -Math.PI / 2, 0, 0, DRUM_TEXTURE, 0, 100)); // Deckel 2
return barrel;
}
document.body.appendChild(createBarrel());
</script>
</body>
</html>